Warn­ing! Your devicePixelRatio is not 1 and you have JavaScript dis­abled! (Or if this mes­sage is not in a red box, your brows­er doesn't even sup­port ba­sic CSS and you can prob­a­bly safe­ly ig­nore this warn­ing. You'll en­counter way more sub­op­ti­mal things in that case...) Since HTML is as brain­dead as it can get, pix­el graph­ics might look off with­out javashit workarounds. Try to get a non-HiDPI screen or en­able javashit for best re­sults.

Need for Speed 5: Porsche Unleashed (PlayStation)

Cre­at­ed: 1769956313 (2026-02-01T14:31:53Z), 6476 words, ~27 min­utes

Tags: , , , ,

This post is part of se­ries nfs: 1, 2, 3:HP (W, PS), 4:HS (W, PS, CE), 5:PU (, PS), , 6:HP2

Boxart frontJXL (JPEG JXL) (63.01 KiB) JPEG (70.27 KiB)Boxart backJXL (JPEG JXL) (128.0 KiB) JPEG (141.5 KiB)

(Source)

Fi­nal­ly, the PlayStation ver­sion of NFS5. Hon­est­ly, on of the main rea­sons I start­ed look­ing in­to the con­sole ver­sions is be­cause I read NFS5 is quite dif­fer­ent on con­sole. And while there have been dif­fer­ences be­tween Win­dows and PS ver­sion of NFS3/4, with NFS5 the two edi­tions are prac­ti­cal­ly com­plete­ly dif­fer­ent games.

As usu­al, let's start with the in­tro, but this time I'm not putting a video here. It's ex­act­ly the same as the Win­dows ver­sion, the EA lo­go, the same mixed as­pect ra­tio, how the guy drops the flash­light on the floor with­out turn­ing it off and wast­ing the pre­cious bat­tery, every­thing. The on­ly dif­fer­ence is the the fol­low­ing im­age stuffed be­tween the EA lo­go and the ac­tu­al in­tro.

PORSCHE
Licensed from Dr . Ing. h.c.F. Porsche AG under certain Patents.
PNG (9.915 KiB)

(And this is just a screen­shot, I couldn't both­er ex­tract­ing what­ev­er weird for­mat this game stores the im­ages in. It's a com­plete­ly dif­fer­ent en­gine than the pre­vi­ous games, and there is very lit­tle in­fo about it on the net. Al­so this im­age has an as­pect ra­tio of about 1.266, clo­seish to 4:3. If you down­load the im­age or open it in a new tab, it might ap­pear dis­tort­ed, the PS doesn't use square pix­els. The PNG im­ages has a pHYs chunk to en­code this, but al­most no soft­ware sup­port it, and even when sup­port­ed, it's plain wrong in some cas­es.)

Ap­par­ent­ly, the Win­dows ver­sion wasn't li­censed from Porsche. Eh, I mean, "Dr . Ing. h.c.F. Porsche AG". I re­al­ly don't know if it's a ty­po and they put a space be­tween "Dr" and the dot af­ter, or is the font's kern­ing just so bad it equals to a ty­po­graph­ic geno­cide. Any­way, the cor­rect spelling should be "Dr. Ing. h.c. F. Porsche AG", no space be­tween "Dr" and dot, but space be­tween "h.c." and "F." Or "Dok­tor-In­ge­nieur hon­oris causa Fer­di­nand Porsche Ak­tienge­sellschaft" if you ex­pand the fan­tas­tic Ger­man ab­bre­vi­a­tions. And of course, it's Patents, patents doesn't feel Ger­man enough.

Now, a bunch of cor­rec­tions to what I wrote about the in­tro for the Win­dows ver­sion. In the PS ver­sion, you dri­ve in ca­su­al clothes, even as a test dri­ver. 0:23: An­oth­er PS thing, some test dri­ve tracks have cones at the side of the track, so you can get a penal­ty if you hit them. 0:50: There's a race track in the PS ver­sion, with ac­tu­al some­what work­ing pit lane. 1:11: Po­lice is more preva­lent in PlayStation ver­sion than in Win­dows, even if on­ly just a tiny lit­tle bit. But about the same lev­el of stu­pid­ness as in the Win­dows ver­sion or in the in­tro. Yeah, the in­tro was def­i­nite­ly made for the PS ver­sion.

LoadJXL (39.02 KiB) PNG (63.88 KiB)MainJXL (42.74 KiB) PNG (64.56 KiB)CreditsJXL (47.55 KiB) PNG (73.41 KiB)

Af­ter the in­tro, you end up in the main menu, and it's im­me­di­ate­ly clear it's a com­plete­ly dif­fer­ent game, com­plete­ly dif­fer­ent art­work and sound­track. While there's some over­lap be­tween the Win­dows and PS ver­sion's sound­track, you'll find a quite a few new tracks here, and most of them are bad. But the ac­tu­al menu items in the main menu will sound fa­mil­iar, from left to right you have cred­its, fac­to­ry dri­ver, quick races, evo­lu­tion, video show­case, op­tions.

Technical shit#

Be­fore I could jump in­to the game, some tech­ni­cal shit as al­ways. I used the same DuckStation as with NFS3/4, but my con­fig need­ed a bit of tweak­ing. First, you can't over­clock this game like the pre­vi­ous ver­sions, even with 1000% over­clock, I was stuck around 40 FPS. With­out over­clock? 34–35 FPS. But some­how, with over­clock­ing the whole game felt like it's run­ning faster, and car han­dling be­came hard­er. So in the end I just played with­out over­clock­ing.

But this wasn't enough, as I tried play­ing I was get­ting ran­dom crash­es. Some­times I just got ran­dom garbage on the screen, some­times black screen and a com­plete lock­up (in­clud­ing DuckStation's OSD, yikes), but in any case it be­came un­playable un­til a con­sole re­set.

Af­ter mess­ing around a lot with the op­tions, I fig­ured out it is caused by a com­bi­na­tion of 3 op­tions: ren­der­ing at not na­tive res­o­lu­tion, en­abling widescreen hack and en­abling PGXP (more ex­act­ly Culling Cor­rec­tion in­side PGXP). Now, na­tive res­o­lu­tion on a HD screen looks like a blur­ry mess, es­pe­cial­ly if it's stretched to widescreen. En­abling PGXP with­out Culling Cor­rec­tion makes a pret­ty glitchy graph­ics, hon­est­ly dis­abling PGXP com­plete­ly makes a bet­ter ex­pe­ri­ence. Then widescreen hack. Af­ter fuck­ing around with a bit, I no­ticed it de­pends on how wide you go. With my 32:9 screen, it was crash­ing about every sec­ond race. Go­ing back to 16:10, it crash­es about every tenth race (or maybe even less). So in the end I went with play­ing on the 16:10 screen, as this seemed the best com­pro­mise, even though this game ac­tu­al­ly (more-or-less) works with ul­tra­w­ide! No miss­ing geom­e­try par­ty at the sides of the screen (in­stead you have flick­er­ing geom­e­try in front of you in the dis­tance). I'm a sad pan­da.

Wide00JXL (10.09 MiB) PNG (23.80 MiB)Wide01JXL (10.90 MiB) PNG (22.05 MiB)Wide02JXL (9.765 MiB) PNG (18.83 MiB)Wide04JXL (9.036 MiB) PNG (18.54 MiB)Wide05JXL (10.10 MiB) PNG (24.37 MiB)Wide06JXL (7.454 MiB) PNG (19.95 MiB)Wide07JXL (9.453 MiB) PNG (22.99 MiB)Wide08JXL (9.998 MiB) PNG (23.48 MiB)Wide09JXL (6.263 MiB) PNG (14.93 MiB)Wide10JXL (5.593 MiB) PNG (11.64 MiB)Wide11JXL (8.153 MiB) PNG (19.32 MiB)Wide12JXL (8.274 MiB) PNG (18.14 MiB)Wide13JXL (6.254 MiB) PNG (14.99 MiB)Wide14JXL (7.903 MiB) PNG (17.26 MiB)Wide15JXL (6.998 MiB) PNG (16.45 MiB)Wide16JXL (8.089 MiB) PNG (21.44 MiB)Wide17JXL (8.799 MiB) PNG (17.03 MiB)

Any­way, I'm go­ing through all the op­tions I set in DuckStation again:

Al­so, in game clock. Be­fore the PocketPC edi­tion, but here I no­ticed a dis­crep­an­cy af­ter the first video record­ing, so I had to go back and check every pre­vi­ous NFS game:

So, how does this game hold up to it? A lit­tle spoil­er, but in the first fac­to­ry dri­ver video be­low, the race length is 1:16.432, while in-game clock stops at 1:41.63 (with­out penal­ties), which means it's 33% faster than re­al time. Tour­na­ment race, video length 3:57.071, in game clock 4:58.55, 26% faster than re­al time (and a non-neg­li­gi­ble vari­a­tion). Now, know­ing this game was de­vel­oped by Eden games, a French com­pa­ny, I tried the PAL ver­sion of the game—maybe they messed up some­thing with the NTSC con­ver­sion? I don't have the ex­act num­bers and I don't want to re-mea­sure it, but it was sim­i­lar­ly bad.

Options0JXL (68.11 KiB) PNG (76.37 KiB)Options1JXL (75.78 KiB) PNG (94.94 KiB)Options2JXL (68.73 KiB) PNG (86.55 KiB)Options3JXL (71.59 KiB) PNG (89.00 KiB)Options4JXL (54.35 KiB) PNG (65.56 KiB)Options5JXL (60.22 KiB) PNG (72.10 KiB)

I'm al­so go­ing to write a few words about the in-game set­tings. Un­der dis­play op­tions you have screen for­mat, you can set it to stan­dard screen or wide screen. I'm guess­ing stan­dard means 4:3 and wide 16:9, but the prob­lem is I had to set it to wide screen, be­cause stan­dard looked stretched, but widescreen hack is sup­posed to work in­de­pen­dent­ly of this: with 4:3 ren­der­ing with­out widescreen hack, and 16:10 ren­der­ing with widescreen hack, ob­jects seem to have the same size. Al­so, in every set­ting menu you can ex­it with the △, but in a ran­dom sub­set of them it doesn't save, and you have to use × there. (This is in the orig­i­nal lay­out. To keep my san­i­ty I re­bind ○ to ×, × to △, and △ to ○, so I can ac­cept/can­cel with ○/×, like it's a nip game.) So af­ter chang­ing some­thing, go back to the set­ting menu again and dou­ble check it ac­tu­al­ly saved it. This fan­tas­tic fea­ture made me con­fused a lot of times, where I thought I changed some set­ting, but in re­al­i­ty didn't.

Un­der au­dio set­tings, you have a mu­sic play mode, which de­faults to lin­ear play. What it means, is at the start of the race, it will start from the first track in the race tunes playlist, and go through it in or­der. So un­less you want to lis­ten to the same 1–2 songs every time, change it to ran­dom play. Se­ri­ous­ly, what's the point of this fea­ture, why would any­one with­out a se­ri­ous brain dam­age want to lis­ten to the same 10% of the game sound­track all the time?!

Un­der con­trols set­tings, you can remap but­tons again! I have no idea why was it miss­ing from NFS4. But... it's worse than NFS3. If you want ana­log ac­cel­er­a­tion/brake, you can on­ly bind both to the same ver­ti­cal ax­is of one of the sticks. So you can't have in­de­pen­dent ac­cel­er­ate/brake ax­es. Sigh. For­tu­nate­ly DuckStation al­lows me to bind the trig­gers to stick, but it still means no in­de­pen­dent ac­cel­er­a­tion/brake.

There's one thing which is miss­ing from the op­tions, though. Switch­ing from amer­i­tard units to met­ric. First I thought this might be a lim­i­ta­tion of the US re­lease of the game, so I al­so checked the Eu­ro­pean ver­sion, but no, no km/h op­tion there ei­ther. So I nev­er have any idea how fast I ac­tu­al­ly go in this fuck­ing game. All this is from a French de­vel­op­er! SI any­one?! (By the way, in the end I went with the US re­lease of the game. I al­ready had a ba­sic save game from the US ver­sion when I looked in­to the EU re­lease, plus EU re­lease us­es libcrypt and needs SBI files, so I as­sumed it's prob­a­bly more bug­gy.)

Factory driver#

Just like with the Win­dows ver­sion, I start­ed with the fac­to­ry dri­ver here too. Not hav­ing to wor­ry about fi­nance makes it a gen­tler start to the game.

I didn't even start the mode and I al­ready ran in­to a prob­lem. For some god­damn rea­son, user names can't con­tain num­bers, on­ly ASCII up­per­case let­ters, lim­it­ed to 5 char­ac­ters. But for some rea­son, in quick race, your name de­faults to "PLAY1". But if you change it, you can't type a num­ber here ei­ther. So the num­bers are in the font, and in saveg­ame names you can have num­bers, on­ly in play­er names not. What the ac­tu­al fuck­ing fuck you ter­mi­nal­ly re­tard­ed id­iots. So no U3, Uthree or any­thing. In the end I went with UE, since E looks like a mir­rored 3. Re­verse 1337 speak FTW.

FactoryJXL (51.40 KiB) PNG (57.06 KiB)

There's no au­to save in the PlayStation ver­sion, but what's even bet­ter, af­ter com­plet­ing an as­sign­ment, you can save in a new slot! So while the fac­to­ry dri­ver is still as lin­ear as in the Win­dows ver­sion, at least you can have saves be­fore the in­ter­est­ing as­sign­ments if you want to re­play them (well, un­til you run out of stor­age on the pret­ty small PS1 mem­o­ry card). Sec­ond, it's much short­er. The Win­dows ver­sion has 33 as­sign­ments, the PlayStation ver­sion on­ly 12. At it lacks the most an­noy­ing mis­sions where you have to do 360s, re­verse, and oth­er crap. Just some slalom and races. This al­ready makes this mode way more bear­able, even if some as­sign­ments can still give you a hard time, es­pe­cial­ly if you just jumped in­to the game. Han­dling is noth­ing like what you have in the Win­dows ver­sion.

As­sign­ments can be clas­si­fied in­to two cat­e­gories: go through the check­points and don't hit the cones, and go through the check­points and don't hit any­thing. In both cas­es, hit­ting a for­bid­den ob­ject caus­es you a one sec­ond penal­ty. There's no "don't scratch her" type of mis­sions here, and hit­ting stuff and ac­cept­ing the penal­ty is in many cas­es faster than do­ing it nor­mal­ly.

As you can prob­a­bly guess from the video, nei­ther a rear-view mir­ror, nor cock­pit cam­era here. Not even the bug­gy cheat way from NFS4. All while they went the ex­tra mile in the Win­dows ver­sion to have de­tailed cock­pits. Is every con­sole re­lease of a game are made for re­tards?

By the way, did you no­tice where did I col­lect 6 sec­onds penal­ty, be­sides when I rear end­ed that blue ve­hi­cle at 1:11? Me nei­ther, so I had to watch the video very care­ful­ly. At 0:20, go­ing over the bridge gives me 2 sec­onds penal­ty. Yes, ap­par­ent­ly mak­ing con­tact with the ground is al­so penal­ty wor­thy. Then at 1:08, un­even road sur­face gives me an­oth­er 1 sec­ond penal­ty. The last two sec­onds are giv­en me by the cones at the end of the course at 1:21, but you have to pause the video at the right mo­ment to see it (pause video and click here if you have JavaScript). Hon­est­ly, I didn't un­der­stand this as­sign­ment. The last ar­row points at the right, sug­gest­ing you have to go right, but there's noth­ing to the right. The on­ly way I could fin­ish this as­sign­ment is by go­ing over the cones. I didn't even no­tice they give me penal­ty un­til I made this video and an­a­lyzed it frame by frame. But it still gave me a record. I mean, in fac­to­ry dri­ver, 99% of the time you ei­ther fail or set up a new record.

And af­ter the Win­dows ver­sion, I'm go­ing to in­clude the video of me com­plet­ing the last mis­sion. Sup­pos­ed­ly it's still against Sophia, but no race here, just a course with shit­loads of cones. And it was pret­ty tight, as you can see, since the timer doesn't start un­til I reach the first ar­row, I gave my­self some ex­tra speed to help me. And if you look at the clock when I fin­ish, I need­ed it.

(I can't help but imag­ine Di­eter say­ing "you are now ready to pi­lot the 911 GT1 open brack­ets race close brack­ets" in a thick Ger­man ac­cent.)

Not my best lap around the race track. I could prob­a­bly com­plete it way bet­ter now, but I have PTSD from the race track af­ter fin­ish­ing evo­lu­tion mode...

Evolution#

Evo­lu­tion mode is al­so pret­ty dif­fer­ent, and prob­a­bly in a good way. First, just like the fac­to­ry dri­ver mode, there's no au­tosave here ei­ther, so feel free to fuck around, if things doesn't work out, you can re­load your save and try again. And you want to be able to do it, be­cause the game doesn't play fair with you. Sec­ond, you have no year pro­gres­sion here, on­ly eras. You start in the clas­sic era, and you have ac­cess to every car and event in the clas­sic era. It al­so means, your first car can be a used car. Makes much more sense. Al­so no more forced pro­gres­sion like in the Win­dows ver­sion. Each era has 3 tour­na­ments, you have to com­plete all 3 to ad­vance to the next era, but it doesn't hap­pen au­to­mat­i­cal­ly. You have an ad­vance era but­ton in the menu, you have to se­lect it to con­tin­ue. This al­so means there's on­ly 3 point of no re­turns in the PlayStation ver­sion. I got my git­watch script from the Win­dows ver­sion when I start­ed the game, ex­pect­ing the same lev­el of bull­shit in this ver­sion, but in the end I didn't have to use it, I could save every­thing on a sin­gle PlayStation mem­o­ry card (even if it used up 100% of it).

Evo0JXL (71.78 KiB) PNG (81.87 KiB)Evo1JXL (47.01 KiB) PNG (58.58 KiB)Evo2JXL (58.50 KiB) PNG (73.65 KiB)Evo3JXL (70.11 KiB) PNG (80.39 KiB)Evo4JXL (53.74 KiB) PNG (59.90 KiB)Evo5JXL (61.87 KiB) PNG (73.24 KiB)Evo6JXL (65.58 KiB) PNG (83.75 KiB)Evo7JXL (59.89 KiB) PNG (72.23 KiB)Evo8JXL (75.26 KiB) PNG (90.91 KiB)

So about how evo­lu­tion mode works here. In each era you have cars cat­e­go­rized in­to 4 class­es, 3, 2, 1 and race, go­ing from worst to best. Just like in the Win­dows ver­sion you can buy them ei­ther new or used, used ones al­ways have dam­age. How­ev­er un­like the Win­dows ver­sion you can't re­al­ly make mon­ey by buy­ing used cars and re­pair­ing them, you'll get back less mon­ey than you spend on buy­ing the car and re­pair­ing it. So you'll have to race to make mon­ey (how out­ra­geous in a dri­ving game!).

Races are cat­e­go­rized in­to three types. The first one is the al­ready men­tioned tour­na­ments, there's one tour­na­ment for each of class 1, 2 and 3 in each era, so you'll need at least one car in each class. Tour­na­ments are mul­ti stage events, where you have to do 3–5 races and col­lect points. The lat­ter is weird. Be­fore each race, you can se­lect if you want to en­ter the ad­vanced or novice ses­sion. In the ad­vanced ses­sion, the first one gets 10 points, 2nd 6 points, 3rd 4 points, and the 4th 2 points (and you on­ly have 4 play­er races, so 2 points is guar­an­teed). In the novice ses­sion the points earned are 6, 5, 4, 3 re­spec­tive­ly. So yeah, the last in the novice ses­sion gets more points than the last in the ad­vanced, while the first and sec­ond gets less. While at the same time, the mon­ey you re­ceive for fin­ish­ing at spe­cif­ic po­si­tions are the same in both ses­sion. But the weird part is, these two ses­sions are on­ly rac­ing sep­a­rate­ly, they'll have a sin­gle leader board af­ter the race. So if you want to win the tour­na­ment, you got­ta join the ad­vanced ses­sions, be­cause with 6 points per race you won't win. Af­ter you fin­ish the 3 tour­na­ments you can ad­vance to the next era, but just like in the Win­dows ver­sion, this means you won't be able to ac­cess the pre­vi­ous era's tour­na­ments any­more.

Next one is week­end races. Un­like the Win­dows ver­sion, they are sin­gle events (so no point col­lect­ing), no traf­fic any­where, and they're un­locked along with the era, you don't have to fin­ish the era first. But like in the Win­dows ver­sion, they don't ex­pire when fin­ish­ing the era, so you can re­peat them as much as you want. How­ev­er they have much tighter en­try con­di­tions, re­strict­ed to (the vari­ants of) a sin­gle mod­el. Clas­sic era has two week­end races, gold­en and mod­ern 4.

Fi­nal­ly, cir­cuit rac­ing. Win­dows ver­sion doesn't have this, but it's pret­ty much the same as week­end races, ex­cept with race cars on race tracks. There's a cir­cuit rac­ing event for each race class car in the game, 550 Spy­der in the clas­sic era, 917 K in the gold­en era, and GT3-2-1 in the mod­ern era.

A new fea­ture here (com­pared to any pre­vi­ous NFS game is) the abil­i­ty to have a qual­i­fi­ca­tion race (in all modes). Two laps on the track you race, on­ly the lap times count. Fi­nal­ly a way to not start from the last place! Un­for­tu­nate­ly, usu­al­ly it's a waste of time, you can eas­i­ly over­take the op­po­nents at the start, and save 5 min­utes of your life from do­ing point­less things. It can maybe be used to prac­tice an un­known track, but tour­na­ments are rather easy, and the oth­er two you can just restart by re­load­ing a save. You might think it can help on more dif­fi­cult races, but in my ex­pe­ri­ence if you can win the qual­i­fi­ca­tion, you can win the race start­ing from the last place too, and if you can't win the qual­i­fi­ca­tion, it won't help you much.

Speak­ing about dif­fi­cul­ty, tour­na­ments, ex­cept for the last 1-2 in mod­ern era, are pret­ty easy. Some­times ridicu­lous­ly easy. I mean, look at this video, me try­ing a ran­dom race in gold­en era, I start with a beat up car, crash in­to every wall, and still win the race (and get a track record).

Now, the week­end races are a dif­fer­ent beast. Tour­na­ments dif­fi­cul­ty grad­u­al­ly in­creas­es from the be­gin­ning of the game to the end, but then it looks like the first week­end race is af­ter the last tour­na­ment. Then they got hard­er and hard­er, the mod­ern era week­end races can get in­sane al­ready, but it's not the end! Cir­cuit races start where week­end races are left off. Al­so track records are com­plete bull­shit, be pre­pared to hear things like "You did a new course and lap record! You placed fourth." in week­end/cir­cuit races quite a few times.

And han­dling is a bitch. The Win­dows ver­sion is a curl­ing sim­u­la­tor, the PS ver­sion is not. You have grip here, you can cor­ner pret­ty good—un­til you get fast enough cars where you have to brake. And things break down there. With faster cars in this game, it's like they ac­cel­er­ate faster than brake, and as you gain dam­age, it on­ly gets worse. And as you lose your abil­i­ty to brake (and some­how on­ly brak­ing seems to be re­al­ly af­fect­ed by dam­age), you'll end up in the walls even more of­ten, mak­ing your sit­u­a­tion even worse... Of course, you can start brak­ing a kilo­me­ter be­fore the turn, but if you do this, the AI will over­take you eas­i­ly. What you have to do is slide in­to the cor­ners, be­cause un­like brak­ing it ac­tu­al­ly works. It's just hard to pull it off con­sis­tent­ly.

Then mon­ey. It's go­ing to be a prob­lem, es­pe­cial­ly around week­end races. They need spe­cif­ic mod­els of a cars, you have to buy them for a lot of mon­ey, then race them once, and af­ter rac­ing your re­pair bill will be prob­a­bly high­er than what­ev­er you won. Week­end races (ex­cept the first few) are a fi­nan­cial dis­as­ter. Tour­na­ments usu­al­ly have a pos­i­tive bal­ance, but they're rather long. So what you're left with are cir­cuit races. They give you a lot of mon­ey if you win, and they're sin­gle races, but the AI is pret­ty though here. I need­ed quite a few tries be­fore I could win in the gold­en era, and even more to do it con­sis­tent­ly. And fail­ure is a very bad op­tion, you have to fin­ish first or sec­ond if you want a pos­i­tive mon­ey bal­ance out of your race. Aka. save be­fore en­ter­ing the cir­cuit, and re­load if you're not in the top two. I don't know how many times I com­plet­ed gold­en era's sin­gle cir­cuit race to get enough mon­ey to buy every­thing. Then a few more times in mod­ern era too, un­til I bought a GT1 to make a lot of mon­ey, then com­plete the eas­i­er races af­ter it. The dif­fi­cul­ty or­der of races and the or­der it makes sense to fin­ish the game are com­plete­ly dif­fer­ent.

One more thing I have to go in­to is the car cus­tomiza­tion op­tions, or more like the lack of it. Re­mem­ber the ex­cel spread­sheets in the Win­dows ver­sions? Here you have a much short­er list of things you can cus­tomize or up­grade. You can change the car's col­or from a pre­de­fined list, and that's it. Ex­act­ly what you had in NFS3 (ex­cept it now costs mon­ey). No in­te­ri­or col­or, no race num­ber, no up­grades, noth­ing. The on­ly ad­di­tion you have from NFS3 is the ridicu­lous­ly ex­pen­sive re­pair bills. Thanks, I guess.

There are some ad­di­tions com­pared to the Win­dows ver­sion. Each era has it's own set of back­ground im­ages, font (WTF), and mu­sic. I just wish they didn't do it, es­pe­cial­ly the lat­ter one. Ac­cord­ing to rac­ing­sound­tracks.com, they're by Em­manuel Lau­vernier and Thomas Col­in, so well known artists oth­er than NFS5's sound­track, they don't seem to have any mu­si­cal con­tri­bu­tion. Which is for the best, gold­en age mu­sic is pret­ty meh, but the clas­sic era is straight up ear rape.

The above men­tioned rac­ing­sound­tracks.com web­site clas­si­fies this mu­sic as hav­ing genre "???". Yeah, WTF is this shit. And for ex­tra bonus, videos, which are shared be­tween the Win­dows and PlayStation ver­sion, has on­ly mod­ern mu­sic. But this PlayStation ver­sion added a lot of old crap, while cre­at­ing an in­con­sis­ten­cy with the videos. Plus for some weird rea­son, half of the game's sound­track is in CD Au­dio for­mat (44100 Hz, stereo), while oth­er half is in some weird PS spe­cif­ic for­mat, us­ing on­ly 22050 Hz, mono. None of the pre­vi­ous NFS ver­sions used CD Au­dio, and none of them used mono mu­sic. So half of mu­sic is in bet­ter qual­i­ty than NFS3/4, half of mu­sic in in worse... And at the end, to not just bash this game, here's a new mu­sic which is ac­tu­al­ly good, the Porsche deal­er tune from mod­ern era:

But there's a nicer ad­di­tion. Re­mem­ber how I bitched about tracks not chang­ing in 50 years in the Win­dows ver­sion? Well, not here! In evo­lu­tion mode, tracks look a bit dif­fer­ent in the clas­sic, gold­en and mod­ern era! And of course, I had to make a com­par­i­son of var­i­ous lo­ca­tions in the game...

Germany, Classic EraJXL (2.236 MiB) PNG (3.338 MiB)Germany, Golden EraJXL (1.942 MiB) PNG (3.190 MiB)Germany, Modern EraJXL (1.945 MiB) PNG (3.253 MiB)
France, Classic EraJXL (1.735 MiB) PNG (2.699 MiB)France, Golden EraJXL (1.499 MiB) PNG (2.444 MiB)France, Modern EraJXL (1.667 MiB) PNG (2.656 MiB)
USA, Classic EraJXL (1.744 MiB) PNG (3.112 MiB)USA, Golden EraJXL (1.579 MiB) PNG (2.807 MiB)USA, Modern EraJXL (1.715 MiB) PNG (2.943 MiB)

Yes, the change is not huge, but it's there, and no­tice­able. Most­ly tex­ture changes, and as you move for­ward in the time, the more trash at the sides of the road, which, un­for­tu­nate­ly, is pret­ty an­noy­ing in this game. Un­like oth­er NFS games, hit­ting a road sign hurts your speed a lot.

Fi­nal­ly the race track. There are three vari­ants of the race track, and you can on­ly ac­cess each vari­ant in a spe­cif­ic era in try car mode, so I al­so in­clud­ed a screen­shot from the first cir­cuit rac­ing race. I es­pe­cial­ly like here how clas­sic era race­track is like, put some down as­phalt in the mid­dle of a pas­ture, and scaf­fold some wood­en fence around it to keep the cat­tle out, grad­u­al­ly re­built to re­sem­ble a mod­ern race track.

Circuit, Classic EraJXL (1.588 MiB) PNG (2.536 MiB)Circuit, Golden EraJXL (1.241 MiB) PNG (2.226 MiB)Circuit, Modern EraJXL (1.240 MiB) PNG (2.302 MiB)
Race, Classic EraJXL (1.358 MiB) PNG (2.135 MiB)Race, Golden EraJXL (1.333 MiB) PNG (2.348 MiB)Race, Modern EraJXL (1.269 MiB) PNG (1.926 MiB)

And one rage wor­thy fi­nal re­mark. In the mod­ern era, af­ter com­plet­ing all of the tour­na­ments, I got a mes­sage about I can un­lock the fi­nal re­ward video or what­ev­er when I want. OK, there are still a few club and cir­cuit races to take care of. Which re­quires me buy­ing a bunch of cars, so I race the race­track mul­ti­ple times, to get enough mon­ey. Fast for­ward a few days, I fi­nal­ly fin­ished every race in the evo­lu­tion mode. So let's see the fi­nal video. I click on it... Oh shit, this is not the Win­dows ver­sion. I don't just get a lousy video, I get 10000000 mon­ey. More than 28 times what I can get from win­ning the last cir­cuit race. I wouldn't had to race that fuck­ing race­track again and again! AAAAAAAA!

Quick Races and the rest#

There is a quick races mode in this game, in­stead of sin­gle­play­er mode from the Win­dows ver­sion, with a few sub­modes. First there is race, where you can se­lect the num­ber of laps, op­po­nent dif­fi­cul­ty, your car and a track. The lat­ter se­lec­tion is pret­ty aw­ful, but I'll leave the rant for lat­er. It's the bog stan­dard sin­gle ar­cade race known from all pre­vi­ous NFS ver­sion, fin­ish first to win.

There's a chase mode, where a sin­gle po­lice car is chas­ing you, and you have to avoid get­ting caught by it be­fore the time runs out. Some­thing like the Get­away, Rac­er from the Win­dows NFS4. Wait, po­lice chase? There's ac­tu­al­ly po­lice chase in this game, even if ex­iled in­to a cor­ner of the game? Yeah. I didn't play much with this mode, though, so I can't re­al­ly com­ment on it, but from my few tries, po­lice is re­al­ly easy in this game.

Time bat­tle is a weird one. It's a head-on-head race, where each play­er starts with X sec­onds, where X can be se­lect­ed from 5, 10, 15 or 20 sec­onds. Af­ter the start of the race, every­thing looks like a nor­mal race, un­til the first rac­er to reach the fin­ish line, at this time the sec­ond rac­er's clock starts tick­ing down, un­til he goes through the fin­ish line too. Who­ev­er runs out of time first los­es. So de­pend­ing on how much you're in lead or be­hind, the race might be over in one lap, or drag on for a long time.

Quick0JXL (70.66 KiB) PNG (77.91 KiB)Quick1JXL (60.07 KiB) PNG (76.68 KiB)Quick2JXL (61.30 KiB) PNG (76.23 KiB)Quick3JXL (60.45 KiB) PNG (70.00 KiB)Quick4JXL (73.52 KiB) PNG (77.40 KiB)

And fi­nal­ly, cap­ture the flag. You start in a city, and you have to dri­ve to a "flag" which is ran­dom­ly placed some­where on the map. And here comes the prob­lem, this mode is freak­ing hard, even on the eas­i­est dif­fi­cul­ty set­ting. On the up­per left cor­ner you have a com­pass like thing show­ing you the di­rec­tion of the flag, and the dis­tance. But it's not a GPS, it just shows you the di­rec­tion. Un­til you get close enough so you can see the lo­ca­tion on the mi­ni-map you don't even know where you're go­ing. Ex­cept the AI. It knows where it has to go the mo­ment the race starts, and if you or him picks up a flag, he im­me­di­ate­ly knows the new lo­ca­tion, be­fore you ever no­tice the flag was picked up. And on these maps, one wrong turn can eas­i­ly cost your whole race.

At this point, I can't ig­nore the ele­phant in the room any­more, the tracks. The PlayStation ver­sion has a com­plete­ly dif­fer­ent set of tracks from the Win­dows ver­sion, but this is the small­er news. The Win­dows ver­sion has point-to-point and cir­cuit tracks, and while there are some mul­ti-route tracks, they're just short­cuts. On­ly a few mis­sions in fac­to­ry dri­ver where you have to go from check­points to check­points on a track. Here, it's com­plete­ly dif­fer­ent. You have 5 lo­ca­tions (plus the race­track as a some­what spe­cial 6th lo­ca­tion), and in each lo­ca­tion you have mul­ti­ple tracks. So, so far it's like NFS6, ex­cept you can al­so free roam! Un­for­tu­nate­ly this fea­ture of the game is crim­i­nal­ly un­der­used, it's on­ly avail­able in a few modes: chase and CTF mode in quick races, and try car in evo­lu­tion mode. And the lat­ter is a true free roam, you have no goals, ex­cept to avoid po­lice, be­cause if they catch you, you'll have to pay a fine.

So any­way, here's a video dump of me mess­ing around in free roam, I mean, try car. The first lo­ca­tion is some­where in Ger­many (town signs are un­read­able), some small town up in the hills in the win­ter. Brr, it's cold enough out­side, I don't want more win­ter.

And it too has lo­cal­ized po­lice! Well, to be hon­est, it on­ly has lo­cal­ized po­lice, this is not a game where you have op­tions. And at the end of the video I stopped on pur­pose, to let the po­lice catch me. To be hon­est, in every video ex­cept Japan, I had to help the po­lice to catch me to not make the videos ridicu­lous­ly long. Next lo­ca­tion in our tour is France, an­oth­er un­spec­i­fied lo­ca­tion, prob­a­bly some­where along the French Riv­iera (as there's a track called Riv­iera and it runs along the coast).

(Al­so check at 0:33 for a demon­stra­tion of the su­per physics en­gine of this game). The next lo­ca­tion is the USA. The cen­ter of the world... well, used to be in the last cen­tu­ry. It's prob­a­bly some­where in the cen­tral south­ern re­gion, since out­side the city all you have is a huge desert (and not dessert).

Let's move on to Scot­land, a lo­ca­tion prob­a­bly based on Scot­land.[ci­ta­tion need­ed] The po­lice at least have the ac­cent, and the cars dri­ve on the wrong side of the road, so things most­ly add up.

Yes, I can't get used to cars dri­ving on the wrong side. And it looks like there's on­ly a sin­gle po­lice­men in whole Scot­land. Plus you can see how weird night dri­ving in this game is, you have no head­light. See around 0:27 for a demon­stra­tion on how light "works" in this game. For­tu­nate­ly, you don't have to race in the night a lot in this game, un­like NFS4.

Then fi­nal­ly Japan, a lo­ca­tion which on­ly shows up in the mod­ern era (and so you won't re­al­ly race there in evo­lu­tion mode). It has a city with huge sky­scrap­ers, then some more rur­al part with tra­di­tion­al hous­es, which you on­ly re­al­ly find in mu­se­ums these days... About the lo­ca­tion, it's the on­ly place with a read­able sign, the po­lice cars have 栃木県警察 writ­ten on their side, so it should be some­where in Tochi­gi Pre­fec­ture, close to Tokyo. How­ev­er, there's a prob­lem with this. I found a sub­way en­trance on the map, but ac­cord­ing to the japan­ese wikipedia, there's on­ly sub­way in Tokyo and Oosa­ka in Japan. They want­ed to build one in Nagoya, but it was can­celled. But nei­ther of these 3 lo­ca­tions are in Tochi­gi! Any­way, here's the video of me dri­ving around, and run­ning in­to a cop...

WHAAAAAT?! Se­ri­ous­ly?! EVERY PRE­VI­OUS NFS RE­LEASE WAS LO­CAL­IZED IN JAPAN, AND YOU COULDN'T FIND A FUCK­ING VOICE AC­TOR TO RECORD ABOUT 3 FUCK­ING LINES IN FUCK­ING JAPAN­ESE SO THE FUCK­ING JAPAN­ESE PO­LICE WOULD SPEAK JAPAN­ESE IN­STEAD OF FUCK­ING AMER­I­CAN ENG­LISH?!?!?!?! What the ac­tu­al fuck­ing fuck? Eng­lish doesn't have enough swear words to de­scribe what kind of id­iots you are! (In­ter­est­ing­ly, it looks like NFS5 on PS wasn't re­leased in Japan. NFS Wi­ki says this is the first NFS ti­tle to not use the Over Dri­vin' name in Japan, but I looked at mul­ti­ple PS1 data­bas­es, and I couldn't find any Japan re­lease, nei­ther un­der the name of Need for Speed nor Over Dri­ver, and search­ing for Porsche on­ly yields Porsche Chal­lenge, a com­plete­ly dif­fer­ent game. Wikipedia led me to the archived Japan­ese site of the game, but it on­ly seems to men­tion the Win­dows ver­sion of the game. Weird, usu­al­ly Japan on­ly get the con­sole ver­sions of the games.)

(And a ran­dom tid­bit, since nav­i­gat­ing all the menus in this game is slow, I made a save in DuckStation, so I can get back quick­ly to the lo­ca­tion se­lec­tion af­ter record­ing the video. Turns out, this al­so made the game se­lect the same ran­dom track every time.)

More bad things about tracks. These new tracks some­how feel low­er qual­i­ty to me. Es­pe­cial­ly around ur­ban ar­eas, they're just ran­dom right-an­gle turns con­nect­ed by 5 me­ter long straights, all over the place. They're bor­ing and an­noy­ing, not fun. The in­vis­i­ble walls from NFS1 are back (even if not as bad). There are ab­solute­ly ze­ro tracks pre­sen­ta­tions in this game, the on­ly in­fo you get about the tracks are their name. This game, un­like any­thing be­fore and for a long time af­ter, has var­i­ous times of the day you can race. Day­light, dusk, night, maybe oth­ers. Not just day or night like NFS3/4. Or day or palette changed day like in NFS1. But the worst part is, you can't ever choose the time of the day (or weath­er), not even in the quick race mode! Just lap up what­ev­er EA puts in front of you bootlick­er, that's what you get from this game.

But I left the worst part at last. I men­tioned there are 5 lo­ca­tions in this game, and on each lo­ca­tion you have mul­ti­ple tracks, but in the quick races menu you can on­ly se­lect one track from each lo­ca­tion. Yeah. Most tracks are evo­lu­tion ex­clu­sive, where they have id­i­ot­ic en­try re­quire­ments. You have a track which you like, but it's on­ly avail­able in a tour­na­ment/week­end race which re­quires you to use a shit care? Tough luck! I hon­est­ly won­der, did they make this game ex­plic­it­ly for peo­ple un­der 50 IQ?! Gnome's "don't add op­tions be­cause it might con­fuse users" feels like par­adise com­pared to this! Se­ri­ous­ly, how hard would it be to af­ter se­lect­ing a lo­ca­tion, add a sec­ond menu to se­lect the track?! The weath­er?! NFS3/4 (both PS and Win­dows) could to this! On­ly this weird game made by this fuck­ing French game stu­dio can't do it!

Fi­nal­ly, some lit­tle used fea­ture. NFS2/3/4 (and maybe even 1) had some "de­mo" videos it played if you idled in the main menu for too long. In this ver­sion of NFS5, it was re­placed by the game play­ing ac­tu­al re­plays. Good, ex­cept two things. One, you still can't save your re­plays here, it's ex­clu­sive to the DOS/Win­dows ver­sions. So adding this re­play play­back here feels es­pe­cial­ly cru­el. Sec­ond, it's a long ass load time, so if you pon­der too long in the menu, you'll be stuck wait­ing for a long time so the game can load a com­plete­ly use­less crap, so when it fin­ish­es you can wait for it to un­load that com­plete­ly use­less crap and load the fuck­ing main menu back from that glac­i­er speed CD dri­ve. Fuck you who­ev­er came up with this bull­shit. Fuck you!

Conclusion#

I haven't writ­ten a con­clu­sion sec­tion at my pre­vi­ous posts about con­sole ver­sions of the NFS games, be­cause there it was (or at least I hope it was) pret­ty ob­vi­ous the Win­dows ver­sion is su­pe­ri­or in every re­gard to the con­sole/Pock­et PC ver­sion. But here? It's not so ob­vi­ous, part­ly be­cause it's prac­ti­cal­ly a dif­fer­ent game, and part­ly be­cause it lacks al­most every an­noy­ing fea­ture of the Win­dows game. On the oth­er hand, if I look at the tech­ni­cal side of things, every­thing is way worse as usu­al, MPH on­ly dis­play is WTF, it has a Japan lo­ca­tion, but it's on­ly in­tro­duced late in evo­lu­tion mode (I don't think it was ever used in fac­to­ry dri­ver) and most­ly on­ly as a last track of the tour­na­ments, which means you won't re­al­ly race there... It's a bit hard to de­cide, but I know the de­cid­ing fac­tor: it's worse be­cause the lack of Japan­ese au­dio for Japan­ese po­lice. Se­ri­ous­ly, go fuck your­self baguette eat­ing id­iots.

This post is part of se­ries nfs: 1, 2, 3:HP (W, PS), 4:HS (W, PS, CE), 5:PU (, PS), , 6:HP2