Warn­ing! Your devicePixelRatio is not 1 and you have JavaScript dis­abled! (Or if this mes­sage is not in a red box, your brows­er doesn't even sup­port ba­sic CSS and you can prob­a­bly safe­ly ig­nore this warn­ing. You'll en­counter way more sub­op­ti­mal things in that case...) Since HTML is as brain­dead as it can get, pix­el graph­ics might look off with­out javashit workarounds. Try to get a non-HiDPI screen or en­able javashit for best re­sults.

Blog

Warn­ing! This blog can con­tain 18+, NS­FW, NS­FL, etc con­tents. Get the fuck out, you filthy un­der­age.

Need for Speed 5: Porsche Unleashed (PlayStation)

Boxart frontBoxart back

Fi­nal­ly, the PlayStation ver­sion of NFS5. Hon­est­ly, on of the main rea­sons I start­ed look­ing in­to the con­sole ver­sions is be­cause I read NFS5 is quite dif­fer­ent on con­sole. And while there have been dif­fer­ences be­tween Win­dows and PS ver­sion of NFS3/4, with NFS5 the two edi­tions are prac­ti­cal­ly com­plete­ly dif­fer­ent games.

As usu­al, let's start with the in­tro, but this time I'm not putting a video here. It's ex­act­ly the same as the Win­dows ver­sion, the EA lo­go, the same mixed as­pect ra­tio, how the guy drops the flash­light on the floor with­out turn­ing it off and wast­ing the...

Read more...

2026 updates

Yes, I know, it's on­ly Jan­u­ary, but I couldn't stay put, and fixed some of the worst prob­lems on my site.

git(ea)#

There has been a gitea in­stance run­ning at git.nep­tards.moe for some time, but it hasn't been up­dat­ed in a long time. Back at the time I used it, be­cause it was like a light­weight GitLab, and I al­so thought I would use its fea­tures. But of course, as time went on, gitea be­came more and more bloat­ed, but the fi­nal nail in the cof­fin was when the chink UI Nazis on the project start­ed mak­ing javashit manda­to­ry to...

Read more...

2025 updates

Af­ter the lat­est more ma­jor-ish up­date to the blog in 2023, I de­cid­ed to go down the rab­bit hole again. So some rant filled up­dates in­com­ing.

Video player#

Prob­a­bly the most no­tice­able up­date is the re­moval of the Plyr based play­er. In the pre­vi­ous ar­ti­cle I de­scribed how I mod­i­fied Plyr to re­move most of the garbage, but of course I nev­er touched it again, so the site was run­ning on an un­main­tained fork of Plyr for years. It's not the case it didn't do its job still, but it had its prob­lems, and hon­est­ly it was eas­i­er to...

Read more...

Need for Speed 4: High Stakes for Pocket PC

Try­ing NFS1 in 2024 for the first time might be crazy, try­ing the PS1 ver­sions of NFS3/4 af­ter it might be in­sane, but I'm strug­gling to find words to de­scribe what comes here. Psy­chot­ic, maybe? Any­way, one day I was ran­dom­ly brows­ing the in­ter­net, and I found out NFS4 had a Win­dows CE/Pock­et PC ver­sion! I knew I had to find it and try it...

Boxart
Read more...

Need for Speed 5: Porsche Unleashed (Windows)

Need for Speed: Porsche Un­leashed, aka Need for Speed: Porsche in Ger­many/Latin Amer­i­ca, and Need For Speed: Porsche 2000 in the rest of the world (no more オーバードライビン in Japan). An­oth­er NFS I didn't re­al­ly play un­til now. I have a feel­ing I will write this a lot, maybe I should note when there is an NFS I played in­stead. I re­mem­ber try­ing this out, and hav­ing fed up with do­ing slaloms be­tween the cones and fuck­ing 360s and just left it. Al­so, ap­par­ent­ly back then, I got a rip ver­sion from a friend with­out movies and mu­sic, and it cer­tain­ly didn't help me to fall in love with this... thing. But speak­ing of movies, the in­tro!

Read more...

Page: 0 2 3 4