Warn­ing! Your devicePixelRatio is not 1 and you have JavaScript dis­abled! (Or if this mes­sage is not in a red box, your brows­er doesn't even sup­port ba­sic CSS and you can prob­a­bly safe­ly ig­nore this warn­ing. You'll en­counter way more sub­op­ti­mal things in that case...) Since HTML is as brain­dead as it can get, pix­el graph­ics might look off with­out javashit workarounds. Try to get a non-HiDPI screen or en­able javashit for best re­sults.

Blog

Warn­ing! This blog can con­tain 18+, NSFW, NSFL, etc con­tents. Get the fuck out, you filthy un­der­age.

Need for Speed 5: Porsche Unleashed (Windows)

Need for Speed: Porsche Un­leashed, aka Need for Speed: Porsche in Ger­many/Latin Amer­i­ca, and Need For Speed: Porsche 2000 in the rest of the world (no more オーバードライビン in Japan). An­oth­er NFS I didn't re­al­ly play un­til now. I have a feel­ing I will write this a lot, maybe I should note when there is an NFS I played in­stead. I re­mem­ber try­ing this out, and hav­ing fed up with do­ing slaloms be­tween the cones and fuck­ing 360s and just left it. Al­so, ap­par­ent­ly back then, I got a rip ver­sion from a friend with­out movies and mu­sic, and it cer­tain­ly didn't help me to fall in love with this... thing. But speak­ing of movies, the in­tro!

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Need for Speed III: Hot Pursuit (Windows)

Oh, boy. The very first NFS game I've played and still one of my fa­vorite. (Well, not com­plete­ly true, the first NFS I played was the de­mo ver­sion of NFS4, with its on­ly "Route Adonf" track, but the first full ver­sion NFS I played was NFS3.) Need for Speed III: Hot Pur­suit (still オーバードライビンⅢ:ホットパーシュート in Japan, and Need for Speed III: Pour­suite In­fer­nale in France as a new con­tender) from 1998, here I come! Al­so, the last NFS to have a prop­er num­ber and the first where the mar­ket­ing de­part­ment start­ed to at­tach stu­pid names to the ti­tle of the game.

As usu­al, start with the in­tro video, which is back at 320x240 res­o­lu­tion this time, for the whole du­ra­tion (but the sec­ond part of the in­tro is let­ter­boxed from var­i­ous ran­dom as­pect ra­tios, ex­cept when it looks like an orig­i­nal­ly 4:3 video was made wide screen by adding black bars, but fuck­ing it up so the so one row or col­umn of pix­els at the side of the video still there, vis­i­ble around 01:14-01:20 or af­ter 1:30):

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Need for Speed II (Windows)

The Spe­cial Edi­tion of the sec­ond Need for Speed game (オーバードライビンII in Japan as usu­al), re­leased in 1997, one year af­ter the Spe­cial Edi­tion of the first game. Now, I tried this game a cou­ple of years ago, but I didn't get far that time, so this is my first time I'm try­ing it out for re­al. A huge step for­ward from the first game, I must say, but let's not get ahead of our­selves. Let's look at the in­tro video first, which for some weird rea­son, has small­er res­o­lu­tion than what NFS1 had (NFS1 was 320x240 with 320x192 for the in­ner part, while NFS2 has a pret­ty weird 304x224 res­o­lu­tion—but when played back ingame, it has a black bor­der around the video, prob­a­bly to pad it to 320x240, but I didn't ver­i­fy it). Al­so new year, so new EA lo­go, while the Pi­o­neer Pro­duc­tions lo­go went away.

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Loudness normalization with FFmpeg

AKA 2024 up­dates

I was writ­ing a blog­post on NFS2 (to be pub­lished soon™), when I made the mis­take of open­ing one of the video files in Au­dac­i­ty with show clip­ping on—and oh my gosh, it was all red. Even the orig­i­nal record­ing was heav­i­ly clipped, and this prompt­ed me dig around—and so a mul­ti-day jour­ney be­gan.

First thing I did was switch obs-stu­dio to record float sam­ples in­stead if S16, so at least in my in­put videos sam­ples won't be clipped. I didn't re­do the old record­ings, they're still bro­ken and there's no fix­ing them, but at...

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Road & Track Presents: The Need for Speed (DOS)

It hap­pened. In 2024, I fi­nal­ly checked out the first NFS game from 1994, hav­ing the mouth­ful ti­tle of "Road & Track Presents: The Need For Speed," (known as Over Dri­vin in Japan, or the full ti­tle of ロード&トラックプレゼンツ:オーバードライビン) or more ex­act­ly the DOS ver­sion of the Spe­cial Edi­tion, re­leased in '96. (The Road & Track refers to some Amer­i­can car mag­a­zine EA col­lab­o­rat­ed with while cre­at­ing this game.) It al­so had a Win­dows ver­sion, but ac­cord­ing to PCGamingWiki, get­ting the Win­dows ver­sion to work is a PITA com­pared to the DOS ver­sion, and hon­est­ly I'd rather not mess around with wine for a half day again, so I just popped it in­to DOSBox-X.

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