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Need for Speed 4: High Stakes (PlayStation)

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To (prob­a­bly) no­body's sur­prise, af­ter NFS3 I de­cid­ed to try NFS4 on PlayStation too. Un­like 3, there are big­ger changes com­pared to the Win­dows ver­sion here, in­clud­ing a com­plete­ly dif­fer­ent ca­reer mode, and way less con­tent. But first, the in­tro as usu­al.

Un­like with NFS3, here the in­tro video is al­most ex­act­ly the same as the Win­dows ver­sion, no dif­fer­ent EA lo­go this time. How­ev­er, it has a Dol­by Sur­round©®℗🄯™℠¤$€§‰¶〒🚽⚠⚄⅋ⓗ⾞⛂e̸͍̫̘̖͉̳͖͐́ť̷̙͕̲̙̺̘̭͖͊̌c̵̣̠͌͆͒̅͋̉̿͗͒̇͒̕̕͘. lo­go, and it's dif­fer­ent from NFS3's lo­go! It al­so has the po­lice chop­per which I didn't meet in this game, but I can't say I know all the ins and...

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Need for Speed III: Hot Pursuit (PlayStation)

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Try­ing to sur­vive the Christ­mas (yes, it took me al­most a month to write a post, again), I had a weird idea. Con­sole ver­sions of ear­ly NFS games were some­times dif­fer­ent from the nor­mal Win­dows re­leas­es, so I de­cid­ed to check out some of them be­fore mov­ing on to more "mod­ern" NFSs. Why NFS3? I know the orig­i­nal 3DO ver­sion of NFS1 is pret­ty dif­fer­ent from the lat­er ports, but hon­est­ly I didn't want to touch NFS1 again. Plus I want­ed to try this on my Vi­ta, and em­u­lat­ing PSX is way eas­i­er there than em­u­lat­ing 3DO. NFS2, I boot­ed...

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Need for Speed 6: Hot Pursuit 2 (Windows)

If I could give a sub­ti­tle for this post, it would be "A dawn of a new era". But be­fore this post it nev­er oc­curred to me to have sub­ti­tles, and I don't feel like im­ple­ment­ing it for just this post... Any­way, an­oth­er fa­vorite NFS game, hav­ing the ti­tle Need for Speed: Hot Pur­suit 2 (or Need for Speed : Pour­suite in­fer­nale 2 in France), the 6th game in the se­ries... al­so where num­ber­ing starts to break down. It's HP2, to sig­ni­fy it is a spir­i­tu­al suc­ces­sor to NFS3 which had the sub­ti­tle of Hot Pur­suit, while be­ing the 6th main­line game in the se­ries.

Let's start with the in­tro as usu­al.

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Motor City Online

Oh, boy. Now this is a game I re­al­ly nev­er played un­til a cou­ple of days ago. Mo­tor City On­line, orig­i­nal­ly des­tined to be the next NFS af­ter NFS5 (Porsche), but in­stead they made an on­line MMO with­out the NFS ti­tle in 2001. At that time I didn't know about the game, I prob­a­bly didn't have an in­ter­net con­nec­tion fast enough, I'm not a fan of mus­cle cars, some­where I read it was US on­ly, and it al­so had a $10 month­ly sub­scrip­tion fee (around $18 in 2024!)... hell would freeze over be­fore I'd even con­sid­er it. Any­way, many peo­ple con­sid­er it as an NFS game, so I put it in­to the NFS se­ries too, but with­out giv­ing it a num­ber.

The servers were shut down not even two years af­ter re­lease in 2003, turn­ing every copy of the game in­to an ex­pen­sive pa­per­weight. Or did it? Ac­tu­al­ly some­one found a way to get in­to a hid­den de­bug mode of some be­ta ver­sion of the game, where you can play against AI op­po­nents. But be­fore we go in­to de­tails, the in­tro!

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Need for Speed II (Windows)

The Spe­cial Edi­tion of the sec­ond Need for Speed game (オーバードライビンII in Japan as usu­al), re­leased in 1997, one year af­ter the Spe­cial Edi­tion of the first game. Now, I tried this game a cou­ple of years ago, but I didn't get far that time, so this is my first time I'm try­ing it out for re­al. A huge step for­ward from the first game, I must say, but let's not get ahead of our­selves. Let's look at the in­tro video first, which for some weird rea­son, has small­er res­o­lu­tion than what NFS1 had (NFS1 was 320x240 with 320x192 for the in­ner part, while NFS2 has a pret­ty weird 304x224 res­o­lu­tion—but when played back ingame, it has a black bor­der around the video, prob­a­bly to pad it to 320x240, but I didn't ver­i­fy it). Al­so new year, so new EA lo­go, while the Pi­o­neer Pro­duc­tions lo­go went away.

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